"Protoype Dark Angel " Animated & rendered in Maya 3. I blended mocap data with hand animation to complete a pitch the studio was about to give. They later landed the title.
Images copyright of Radical Entertainment.
"Early Protoype Animations" Animated in 3DStudio MaxR3, and troubleshot early H-Spline technology.
Images copyright of Radical Entertainment.
"NBA Basketball 2000". Release Date: 1999. Platform: PlayStation, PC. Publisher: Fox Interactive.
I implemented mocap pipeline and motion capture intp 3DS Max R2, and Character Studio R3 Beta testing.
Images copyright of Radical Entertainment. 
"NHL Powerplay '98". Release Date: 1997. Platform: PlayStation, PC
Publisher: Virgin Interactive
I animated motion capture in Softimage..
Images copyright of Radical Entertainment.
"Gridrunner" 1996. Platform: PlayStation, Sega Saturn, and PC
Publisher: Virgin Interactive I animated a cut scene to introduce the character, Rockman.
3D Studio Max and SoftImage ver 3.7.
Image copyright of Radical Entertainment.
"NHL Powerplay'96". 1995 Platform: PlayStation, Sega Saturn, and PC..Publisher: Virgin Interactive
I was the 3D Animator for the PC game. I implemented the pipeline and motion capture using Pupeteer and 3DStudio R3.
Images copyright of Radical Entertainment.
Professional Work Click for Animations
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