| "Protoype
Dark Angel " Animated & rendered in Maya 3. I blended mocap
data with hand animation to complete a pitch the studio was about to give.
They later landed the title. Images copyright of Radical Entertainment. |
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| "Early
Protoype Animations" Animated in 3DStudio MaxR3, and troubleshot
early H-Spline technology. Images copyright of Radical Entertainment. |
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| "NBA
Basketball 2000". Release Date: 1999. Platform: PlayStation,
PC. Publisher: Fox Interactive. I implemented mocap pipeline and motion capture intp 3DS Max R2, and Character Studio R3 Beta testing. Images copyright of Radical Entertainment. |
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| "NHL
Powerplay '98". Release Date: 1997. Platform: PlayStation,
PC Publisher: Virgin Interactive I animated motion capture in Softimage.. Images copyright of Radical Entertainment. |
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| "Gridrunner"
1996. Platform: PlayStation, Sega Saturn, and PC Publisher: Virgin Interactive I animated a cut scene to introduce the character, Rockman. 3D Studio Max and SoftImage ver 3.7. Image copyright of Radical Entertainment. |
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| "NHL
Powerplay'96". 1995 Platform: PlayStation, Sega Saturn,
and PC..Publisher: Virgin Interactive I was the 3D Animator for the PC game. I implemented the pipeline and motion capture using Pupeteer and 3DStudio R3. Images copyright of Radical Entertainment. |
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